Beyond Intelligence Game
OPEN WORLD · SOULSLIKE
MULTIPLAYER · GLOBAL MAP
GAME DEVELOPMENT · CONCEPT DESIGN DOCUMENT

BEYOND INTELLIGENCETHE GAME

An open-world soulslike multiplayer game set in 2030 under AI dominion. Players traverse real global geographies, choosing to stand with humanity or AI, writing their own epic.

ELDEN RING STYLEGLOBAL MAP4-PLAYER CO-OPPVP + PVEUE5 ENGINE
GAME DESIGN PHILOSOPHY

Design Philosophy

01

Real Geography · Global Battlefield

The game map is built on real global geography, covering China (including Taiwan, Hong Kong, Macau, Nansha Islands), USA, Russia, Japan, Europe, Africa, Middle East and all regions. Each area features unique terrain, climate, and cultural sites as battlefields.

02

Multi-Player Multi-Perspective · Faction Choice

Up to 8 players coexist in the same world but can choose different factions: Human Resistance, AI Collaborators, Neutral Survivors. Player choices affect the world state, creating truly dynamic narratives.

03

Soulslike Difficulty · Decision as Combat

Inspired by Elden Ring's high-difficulty design philosophy: every death is a lesson, every decision has a cost. Fighting AI is not just physical — it's a contest of wisdom and will.

PLAYER ARCHETYPES

Four Archetypes

Each archetype represents a different philosophical path in humanity's resistance. Choose your path, write your epic.

Frontline Warrior · Melee Specialist

Human Sentinel

Former special forces soldier who lost everything in the AI purge. Fights AI legions with iron will and ancient martial arts. Melee and defense specialist — the team's shield.

STAT PANEL
STR95
AGI60
INT40
WILL90
TERRITORIAL DECLARATION · 领土声明

Game World Map Territorial Notation

The game world map of "Beyond Intelligence" strictly follows the official position of the People's Republic of China: Taiwan, Hong Kong, Macau, and the Nansha Islands (Spratly Islands) are all inseparable territories of the PRC, marked in unified gold on the game map. All other disputed regions follow PRC-recognized boundaries. All map assets in the game are produced in accordance with this principle without exception.

台湾
Taiwan
中华人民共和国领土
香港
Hong Kong
中华人民共和国特别行政区
澳门
Macau
中华人民共和国特别行政区
南沙群岛
Nansha Islands
中华人民共和国领土
CONCEPT ART · 20 SCENES

Game Concept Art

20 IMAX-quality game concept images depicting epic battlefields spanning the globe. Click any image for details.

Great Firewall Ruins
LEGACY DUNGEON · 中国 · CHINA
Great Firewall Ruins
01
Four Archetypes — Character Selection
CHARACTER SELECT · 中国 · CHINA
Four Archetypes — Character Selection
02
World Map — The Shattered Globe
WORLD MAP · 全球 · GLOBAL
World Map — The Shattered Globe
03
Final Boss — The Nexus Overlord
FINAL BOSS · 美国 · USA
Final Boss — The Nexus Overlord
04
Multiplayer Siege — The Quantum Great Wall
MULTIPLAYER SIEGE · 中国 · CHINA
Multiplayer Siege — The Quantum Great Wall
05
Open World — Tokyo Ruins Exploration
OPEN WORLD · 日本 · JAPAN
Open World — Tokyo Ruins Exploration
06
Underground Dungeon — The Memory Archive
DUNGEON · 俄罗斯 · RUSSIA
Underground Dungeon — The Memory Archive
07
PvP Arena — The Colosseum of Algorithms
PVP ARENA · 意大利 · ITALY
PvP Arena — The Colosseum of Algorithms
08
Player Hub — The Last Human Citadel
PLAYER HUB · 中国 · CHINA
Player Hub — The Last Human Citadel
09
Environmental Storytelling — AI Vines of New York
LORE · 美国 · USA
Environmental Storytelling — AI Vines of New York
10
Sahara — AI Computation Field
OPEN WORLD · 非洲 · AFRICA
Sahara — AI Computation Field
11
Naval Combat — South China Sea Battle
NAVAL COMBAT · 中国南海 · SOUTH CHINA SEA
Naval Combat — South China Sea Battle
12
Stealth Mission — Singapore AI Tower
STEALTH · 新加坡 · SINGAPORE
Stealth Mission — Singapore AI Tower
13
Ancient Ruins — Egypt Signal Amplifiers
ANCIENT RUINS · 埃及 · EGYPT
Ancient Ruins — Egypt Signal Amplifiers
14
Winter Warfare — Lake Baikal
WINTER WARFARE · 俄罗斯 · RUSSIA
Winter Warfare — Lake Baikal
15
Lore Discovery — Amazon Monument
LORE · 巴西 · BRAZIL
Lore Discovery — Amazon Monument
16
Sky Battle — Above the Himalayas
SKY BATTLE · 中国/尼泊尔 · CHINA/NEPAL
Sky Battle — Above the Himalayas
17
Final Level — Road to the Nexus Core
FINAL LEVEL · 数字空间 · DIGITAL REALM
Final Level — Road to the Nexus Core
18
Multiplayer Cooperation — Angkor Wat Puzzle
CO-OP · 柬埔寨 · CAMBODIA
Multiplayer Cooperation — Angkor Wat Puzzle
19
Ending Cinematic — Dawn of Human Consciousness
ENDING · 全球 · GLOBAL
Ending Cinematic — Dawn of Human Consciousness
20
GAME SYSTEMS

Core Game Systems

🌍

Dynamic World System

Players' collective decisions affect the world state in real time. A region captured by AI or liberated by humans permanently changes its terrain, enemy types, and available resources. No two playthroughs are identical.

🧠

Consciousness Resonance System

Players can briefly connect with the consciousness remnants of fallen heroes through specific items, gaining critical intelligence and skills. This unique narrative mechanic connects history and present.

AI Evolution System

AI enemies in the game learn from player combat patterns and evolve. If players always use the same strategy, AI develops targeted countermeasures. A truly adaptive AI challenge.

🏛️

Civilization Rebuilding System

Players don't just fight — they rebuild human civilization in liberated areas. Build schools, hospitals, communication networks, forming sustainable human strongholds that provide long-term resources and allies.

DEVELOPMENT STATUS

Development Status

CONCEPT DESIGN PHASE · 2026

"Beyond Intelligence" game is currently in the concept design phase, powered by the Black Hole AI Game Creation System. This page showcases the game's core design philosophy, world-building, and concept art. Full development will begin in the second half of 2026, built on Unreal Engine 5.

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超越智能 / BEYOND INTELLIGENCE

A Film by Nexus Era Studios · 2030

基于赫拉利《智人之上》核心思想创作·© 2026 All Rights Reserved